![]() Hellblade: Senua's Sacrifice: G3D/Z3D, immersive screen mode, DirectVR: FOV, resolution, tweaks Outlast 2: G3D, DirectVR: FOV, resolution, tweaks Metro Last Light Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks Metro 2033 Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks Far Cry Primal: G3D/Z3D, full VR, Direct VR: FOV, resolution, head tracking, tweaks Dozens of smaller changes that would go beyond the scope of this changelog. Better cursor/mouse capturing for playing games in windowed mode that don't support that well. More complete D3D9Ex support, mostly useful for video players. Various depth buffer heuristics improvements/additions (Much) more efficient D3D9 font rendering. VR controller default/shift mapping swappable More sophisticated deadzone handling for VR controllers/gamepad emulation. Less games with game input still registering while using the vorpX menu. All DirectInput versions are now handled for more reliable controller override. All XInput versions are now handled for more reliable controller override. DirectVR memory scanner: various glitches related to enabling/disabling fixed. DirectVR memory scan cache didn't always work as intended. ![]() Handling of potential injection conflicts with various overlays (Steam/GOG/UPlay/Origin). Audio device switching safer/more reliable. Improved hooking in some problematic games, e.g. D3D9 hooking less timing sensitive, improves hooking in various games (e.g. Direct VR scanner more reliable with a gamepad connected in games where that was an issue. Basic vorpX functions (EdgePeek/menu) now always available on gamepad, even in native mode Improved VR controller navigation for vorpX UI Various D3D11 Geometry 3D rendering path improvements, allowing G3D for more D3D11 games. Best used with Oculus Touch,Īnimation options with Vive wands are limited due to missing sensors. Playing a game for a while, animated hands can enhance immersion. Visual hand presence: if you don't need the controller mapping visualization anymore after Best choice for playing third person games. Immersive Screen Mode: one click cinema mode preset with a few extra bells and whistles tweakedįor maximum immersion. TLDR: one (or no) click auto configuration for more games. All 90+ existing optimizer profiles redone and extended to make optimized resolution and pitch perfect FOV computation that takesĬurrent vorpX settings into account and is aware what resolutions/FOV values are actually Now part of the core app's Direct VR withĮnhanced functionality, e.g. Game Settings Optimizer removed from the config app. ![]() It will download the latest version available. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. If you already own vorpX, it should auto-update when you start vorpX Control next time. Supported headsets: Oculus Rift DK2 and CV1, HTC Vive. If you don’t own vorpX yet, you can buy it here: Quite a few new games have been added to the list of supported titles, many existing profiles have been improved by adding Geometry 3D. Best used with Oculus Touch, animation options with Vive wands are limited due to missing sensors. If you don’t need the controller mapping visualization anymore after playing a game for a while, animated hands can enhance immersion. Also used as new default for unsupported games. Basically this is a cinema mode preset tweaked for maximum immersion that is great for playing third person games or games where adjusting the field of view for full VR is not possible. Immersive Screen Mode provides a third way to play games with vorpX in addition to full VR mode and cinema mode. All 90+ optimizer profiles have been redone to take advantage of this new system and new optimizer profiles have been added. The new Direct VR Settings Optimizer superseeds the old config app optimizer, providing more automation and new features like perfect FOV and optimized game resolutions. This is a major release that brings new and improved functionality as well as new game profiles to vorpX.
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