![]() This can give the map an aesthetic feeling depending on which is chosen. Color Mood, added in the Definitive Edition, controls what visual color shader is loaded.Essentially, the AI will function as if it is playing the map that is selected. AI Map Type controls what how the AI acts.Ludicrous (introduced in The Forgotten as "LudiKRIS").This option allows the user to choose a particular seed for the random number generator when creating the map. Any non-Real World/Special map can be generated this way. Random maps are more varied in terrain and some feature more realistic topography. These units are generated after the game has started, and as such, the scout unit will not be able to auto-scout. There will not be any additional resources like 200 food, 200 wood, 100 gold, 200 stone. Generating a blank map and not adding any units will automatically make the player start like the standard start - 1 Town Center, 3 Villagers, and one scout unit. The default terrain for blank maps in The Conquerors are the following: In the Definitive Edition, any terrain is available for a blank map. Like its predecessor, blank maps can be generated based on default terrain, with a few changes. The Map tool allows the user to create a brand-new map for their scenario, as well as edit several settings relating to the map. In order to modify these, one should be using xs script or random map scripts, since these load before the game starts. Modifying a unit to be a scout unit will not make it auto-scout, since auto-scout behaviour also works from start.Modifying Resource 210 will not do anything due to a bug.However, players can modify the Resources 0 to 3 too. Modifying Resources 91 to 94 will not change the amount of resource the player has already started with.Modifying Resource 263 will not change the scout unit already placed. ![]() The order is important because modifying certain resources using triggers will not accomplish anything since they activate at game start. Firstly, civilization tech tree load, then team bonuses load After this, the game starts, and activated triggers without conditions load. The difference between the two is that the latter does not allow for more than 1 non-AI player, and that after the game ends, it does not show the Statistics.Īll scenarios, whether created by the player, by someone else in the Mods section, or official campaigns, work the same way. Players can also play it using "Test", there and then, which has the side effect of saving it as "default01". After having created a scenario, players can save it and play it by going in "Standard Mode" and selecting the game mode "Custom scenario" for a full experience.
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